The figure combining, unseen polygon removal, and motion capture using the Kinect for Windows camera, certainly make the prospect of integrating Poser into your workflow more appealing. While Poser has long been a great standalone tool for creating content, the program hasn’t always been useful for game development. Like last year’s Game Dev edition, Poser Pro 11 offers a number of specific tools for game developers. The FBX import/export tools, with specific export targets like Unity, Unreal, and 3DS Max, along with an easy-to-use polygon reduction, are essential. The program also includes clothing fitting, layered materials, morph target creation, and new weight mapping tools for smoother transitions. Thousands of poses, morphs, clothing, hair, materials, and accessories are included in the package. All of the figures are pre-rigged, so you can click and drag to pose body parts, sculpt faces, or create ethnic varieties. The program includes plenty of human and animal models that you can start playing with right away. However, while the user interface does make sense, if you’re coming from other 3D modeling programs, watching a couple of tutorials will make the transition much easier. Poser Pro 11 really does make working with the human form fairly accessible. All of those features, along with a robust user community, make Poser Pro 11 an appealing tool for game developers. It now offers powerful rendering, physics simulations, and animation tools, in addition to its primary function of figure design and modeling. The Poser program has been long used for various hobbyist and commercial human renderings, but as the market has become more crowded, Smith Micro has pivoted, and significantly expanded the application’s usefulness. Now just months later they’ve released Poser Pro 11, which has absorbed all of those great video game development tools of the past iteration. Almost a year ago, I reviewed Smith Micro’s Poser Pro Game Dev edition.
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